![]() ![]() is this some obscure point that makes sense to Trekkies? Can someone clarify it or shift this paragraph around? It doesn't seem to belong there. (a) What is the second paragraph talking about? I have no idea. Don't expect consistency in something like numbers. Please.remember that ST is a TV series, where writters not neccesarily haveĪny idea of physics. Perhaps there are "subspace shortcuts" which increase speeds along busy routes? Paul Weaver 19:58 (UTC) Bajor is only 60ly from Earth, or 3 weeks at top warp - however they travel it in a day or two, in "Pariside Lost" The scale given in TNG tech manual seems to be fine for general moving arround the universe. Obviously there are problems with speed and distance in trek. 24th century trek puts the upper cruise velocity of its fast starships (galaxy, interpid etc) at arround 1,000c - or 2 days to get to Alpha Cantauri. Why? We know that the gamma end of the Bajoran wormhole is 67 years at max warp, we know that Voyager got tossed 70,000ly, and would take 70 years to get home. My point is that the Warp speeds must be much faster then indicated. near maximum warp, it would still take half a day to reach. At Warp 1, it would take 4 years to reach. Some quick facts: Earth's nearest star Alpha/Proxi Centurai. Warp to Light speed conversion discrepancies. If you wish to start a new discussion or revive an old one, please do so on the current talk page.Īrchived discussion please do not edit, post in Talk:Warp drive instead. Thus, it is assumed by Paramount Studios and Star Trek fans alike that sometime in the era between the last TOS Movie and the first episode of TNG Federation physicists had made vital discoveries in quantum mechanics that necessitated a recalculation to the current warp factors scene in every series from TNG to DS-9, and Voyager.This page is an archive of past discussions. This concept fit so well into what had been described during the production of TOS, that the production staff at Paramount saw fit to make this calculation canon by printing it in page 555 in the Star Trek Encyclopedia. Using this system of calculation, Warp-2 would be 8 times the speed of light (2 x 2 x 2 = 8), Warp-3 would be 27 times the speed of light, and so on. The most popular method was the warp-cubed (X^3) calculation. Yet.in many of the TOS episodes, the Enterprise was often noted at traveling at speeds well over Warp-14, usually caused by alien intervention.įor many years, ardent fans of TOS had often used various non-canonical methods of calculating just how fast warp speed was. ![]() According to Gene Rodenberry, the "NEW" maximum speed limit for warp travel was set at Warp-10. Unfortunately this new system for calculating warp speeds confused fans of the original STAR TREK series. Warp-10 had become the unattainable maximum speed limit for the galaxy (unless you have alien technology), and was thus dubbed "TRANS WARP" because it's assumed that at Warp-10, you were at all places in the universe simultaneously. To fulfill this request, Michael Okuda, the series special affects and art director created a warp speed chart that could easily be used by the writers in the course of their episodic endeavors. If the Enterprise-D traveled too fast, the Galaxy would become a very very small place, and have limited plot potential for the writing staff. Bret Godfrey HistoryĪs legend has it, back in the pre-production days of STAR TREK: THE NEXT GENERATION, the creator of the STAR TREK franchise, Gene Rodenberry decided that a speed limit should be in place for warp travel. ![]()
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